Conçue pour la performance, la SCUF Omega est une manette sous licence officielle pour les consoles PlayStation® 5.
ENCORE UNE PARTIE
Conçue pour ceux qui sont venus gagner La manette Omega offre une précision et une durabilité développées au cours de 15 années d'innovations de SCUF et de compétitions d'e-sport. Les performances SCUF, sans compromis.
En savoir plus
Quatre palettes arrière.
Gardez vos pouces sur les joysticks. Votre visée vous remerciera.
En savoir plus
Cinq touches G-Keys
Élargissez votre contrôle grâce à l'intégration d'un plus grand nombre de commandes dédiées.
En savoir plus
DEUX BOUTONS D'ACTION LATÉRAUX.
Élargissez votre contrôle sans changer votre prise en main.
En savoir plus
Application mobile SCUF
Personnalisation intégrale pour votre téléphone sous iOS ou Android.
En savoir plus
Produit sous licence officielle pour les consoles PlayStation® 5
En savoir plus
Joysticks TMR Endurance
Une précision magnétique pour éviter le stick drift.
En savoir plus
SWITCHS MÉCANIQUES OMRON
Commandes nettes et ultra réactives conçues pour la vitesse.
En savoir plus
TAUX DE RAFRAICHISSEMENT 1K
Latence ultra faible sur PC en mode filaire comme sans fil.
Caractéristiques techniques
Compatibilité
PS5® Console
Windows
10/11+
iOS, Android
Poids
254
Grammes
Connectivité
Sans-fil (Bluetooth)
Filaire (USB-C)
Fonctionnalités supplémentaires
Dimensions Approximatives : L164 mm x W115 mm x H64 mm
Port Audio : 3,5 mm
Configuration des joysticks : Symétrique
Gamme sans fil : Jusqu’à 10 m/32 ft
Garantie : 1 an
What's in the box
1 x Omega Controller
1 x 6ft/2m USB-C Cable
1 x Dongle
3 x Joysticks supplémentaires
2 x Plaques de fermeture pour boutons Side Action (SAX)
2 x Plaques de fermeture pour palettes internes
The SCUF Omega is designed for PS5 and PC only. It's officially licensed by Sony for PlayStation 5 and is not designed to function with PS4 consoles due to hardware and authentication differences.
Yes. The TMR thumbsticks are removable and replaceable. SCUF offers different stick heights and shapes to match your playstyle and grip preference.
TMR (Tunneling Magnetoresistance) thumbsticks use magnetic Hall Effect sensors instead of physical potentiometers. With no contact wear points, they drastically reduce stick drift and maintain precision over the controller's lifespan.
Adjustable triggers let you shorten the pull distance for faster inputs in shooters. Flip the switches on the back to reduce travel from full pull (ideal for racing) to short pull (ideal for FPS games where speed matters).
Yes. The four back paddles are fully remappable to any face button, D-pad direction, or bumper. You can configure them on-controller without needing software or an app.
Yes — it's officially licensed for PS5 and fully compatible with PC. One controller, two platforms, same performance across both.
Wireless. It's built for freedom of movement without sacrificing the responsiveness you need for competitive play.
1k polling means the controller reports its position to the console 1,000 times per second. That's faster input registration, so your movements translate on-screen with less delay.
Yes — mechanical buttons and bumpers. They're more responsive and durable than membrane switches, with a tactile click that feels precise under your fingers.
Symmetrical — both sticks sit low on the controller, just like the standard DualSense layout. Familiar hand positioning, upgraded internals.
Yes. You can adjust volume and mute directly from the controller without diving into menus mid-game.
Programmable inputs you can map to any button command. They give you extra control options without moving your thumbs off the sticks.
254 grams without packaging. Light enough for long sessions, solid enough that it doesn't feel cheap in your hands.
Yes — it's officially licensed for PS5. That means full system compatibility and firmware support, not a workaround or third-party hack.
164mm long, 115mm wide, 64mm tall. It's shaped like a DualSense, so if that fits your hands, this will too.
Yes, the SCUF Omega has both back paddles and function keys. They let you map extra inputs without moving your thumbs off the sticks, keeping you in the fight when reaction time matters most.